The current design of Troy is based on "Euhemerism", after all, for the Trojan War or other long-ago events, historical facts are more in the form of legends and myths passed down. However, how could a ruined game keep its players from leaving? They may buy it because of their demands for true monster units being fulfilled. I don't think some players have considered the influence of just adding new monsters into current game. True monsters may distort the original designing of the battle, making some original units and playstyle meanlingless, which result in a boring game experience. The game's battle has a self-consistent mechanic with infantries, chariots and cavalries, where flanking tactics and other cold weapon tactics in the Bronze Age plays a great role in it, leaving no space for true monsters such as flying units, giant fierce beasts or magic. The game is not only historical but also based on Homer's Iliad where no monsters appeared in the battlefield, which means that a true monster on the battlefield of the Trojan War would obliterate the epic feeling of this game.Īdding monsters to current game present a potential threaten to the original gameplay. A myth unit that consists of human beings can help illustrating the cultural features of the age of Mycenae, but a true monster goes wildly against the "truth behind the myth" approach( ), and completely destroy the historical aesthetic of this game since there was definitely no even a little possibilty of the exsistance of monsters in real ancient greek. First of all, that would be quite awkward if some myth units are actually human but some not. Some fantasy players who have not play Troy before suggest that adding true monsters into current game would be great. And I don't want to see if one of the modes be nearly ignored just like what happened in TW3K. I think it will be better to create more new content and fix bugs as soon as possible than messing up both modes. As we know that development resources(time, developer and so on) are always limited: new content is important, bugs need to be fixed and stats need to be balanced. I don't think things would be that simple. Some players suggested adding a brand-new mode to this game so that both fans of historical titile and fantasy titles will enjoy the game. CA Sofia, please keep on the "truth behind the myth" approach. I have see some opinions from fantasy fans about adding true monsters into Troy. 2K A Total War Saga: Thrones of Britannia.846 A Total War Saga: Fall of the Samurai.Total War Saga: Troy - v1.0.1 +34 Trainer Total War Saga: Troy - v1.0.1 +29 Trainer (promo) Total War Saga: Troy - v1.3.1 +29 Trainer (promo) Total War Saga: Troy - v1.0.0 +28 Trainer (promo) Total War Saga: Troy - v1.5.1 Build 13189 +29 Trainer Total War Saga: Troy - v1.1.0 +29 Trainer (promo) Total War Saga: Troy - v1.1.0 +34 Trainer Total War Saga: Troy - v1.6.0 Build 15008 +29 Trainer Total War Saga: Troy - v1.3.0 +34 Trainer Total War Saga: Troy - v1.6.2 Build 15281 +29 Trainer Total War Saga: Troy - v1.2.0 +29 Trainer (promo) Total War Saga: Troy - v1.6.0 +34 Trainer Total War Saga: Troy - v1.5.0 +34 Trainer See more Popular files for Total War Saga: Troy Last update: Saturday, September 4, 2021. At the bottom you can click on the DESKTOP button and you can easily press options on the trainer with your hand controller now.Īs of now the oculus has no unique input device and uses keyboard or xbox controller. Put your HTC Vive on and when you are ingame press the MENU button on the hand controllers to open the steam overlay. Activate the trainer as usual with your keyboard. Trainer options will now be drawn as buttons. You can also mute specific hotkeys by changing the hotkey you want to mute to 'NONE'. You can use CTRL-H to re-activate the Hotkeys as well. To temporarily disable the Hotkeys, press CTRL-H after trainer is activated. Game Speed: Toggle on to affect Game Speed NumPad4: Selected Army On Map Enemy Low Health NumPad3: Selected Army On Map Refill Health
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